![]() Next to that is the Frame Rate slider, which determines how "accurate" a snapshot of the sound is captured each time it's analysed. The first slider selects sample rate for the output signal with four choices-44, 22, 11 or 8kHz. The lower half of Bitspeek's GUI provides access to manipulation parameters with four sliders/switches and four rotary dials below. You can then play with these elements separately to produce anything from Speak and Spell-like robot voices, pitch-shifting effects, bit reduction tricks, noisy, mashed up vocals, low frequency versions of sounds which bear little resemblance to the original input audio or all of the above simultaneously. So, how does it work? Well, Bitspeek uses a technology called a "real-time pitch-excited linear prediction codec," which is a posh way of saying that its algorithms analyse incoming audio and break it down into key elements such as a basic oscillator, noise, filtering and formant information. This means that it can process any audio you feed it through your host sequencer, immediately lifting the "voice only" restriction of other talking synth applications. This isn't the case at all, as Bitspeek has no standalone mode and simply opens as a mono plug-in in any compatible software host. When I first heard about it, I assumed it would be a standalone application which, a bit like the Vox3000 application for iPhone, iPod Touch and iPad, would let you type in a phrase and then hear it played back through a crunchy voice synthesizer. Before you dismiss this as a gimmick, however, it's important to point out that there's much more here than meets the eye.ĭespite a simple interface, Bitspeek does something rather clever. The latest plug-in to be added to their product list is Bitspeek, which is principally a voice processor allowing you to create talking robot effects. Its product list includes Synplant, the synth which "grows" sounds from core cells, and µTonic (pronounced MicroTonic), which is an impressive sounding electronic drum machine. Samples are amazing but there’s nothing quite like having the real thing - there’s also a three-week trial which is tremendous to get started.Sonic Charge has spent the last few years gathering well-deserved plaudits for developing a range of musically interesting tools. ![]() I would also like to say that if you like these sounds, you really ought to consider purchasing Microtonic from Sonic Charge. I sincerely hope you enjoy using these sounds as much as I do. The pack is priced at £2.99 which I believe is fair for the amount of work that went into this. There are also four sample chains for Octatrack users that work great in Ableton Live as well - stick it in a Simpler, set it to Poly, put it in Slice mode and set the Sensitivity just right and you can make some really amazing patterns with just the one file. All are recorded dry straight from the software as 16-bit, 44.1khz files. This pack is twice the size of the previous one - 256 samples, comprised of 64 kicks, 64 hi-hats, 64 snares/claps and 64 tones. ![]() Each of the eight channels contains the same synthesis engine - EQ, oscillator and noise are combined and mixed in a unique and satisfying way. Unique and flexible, it is capable of creating any sound you can imagine within a deceptively simple interface. The Microtonic is an eight channel drum synthesiser.
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